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As featured in....
"A clever sabotage element converts the game from a simple race into a contest that also involves deducing and interfering with the other labs’ strategies"
"The game is at its most cut-throat when players mess up other laboratories. They can steal papers or lab equipment, gain favours from peer reviewers, or sabotage other labs with radioactive materials and computer viruses"
"That’s why the Lab Wars concept works so well. It attributes tremendous importance not to scientific results, but to the proxy accomplishments we sometimes overvalue. In this way, Lab Wars pokes fun at our misplaced priorities, finding humor in the absurdity of scientific culture."
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